The Awesome Adventures Of Captain Spirit game- Mind Over Matter

The Awesome Adventures Of Captain Spirit game- Mind Over Matter

TEST from The Awesome Adventures of Captain Spirit: Spirit, are you there?

True narrative success of the year 2015, the very French Life is Strange had established the stature of the studio Dontnod Entertainment, which had chosen to temporarily pass the torch to Deck Nine Games for a less inspired prequel. Almost three years after having sacrificed almost all of Arcadia Bay, here is your servant back in an America with the sweet scent of spleen.


Introductory chapter to a long-awaited second season of Life is Strange, The Awesome Adventures of Captain Spirit (not to be confused with a series of children's books by Dav Pilkey) will have especially surprised us by revealing its price, similar to absolute zero . But because gratuitousness is not the value of a work, however charitable it may be, it is time to immerse yourself with just the right amount of nostalgia in the fantastic banality of a lonely Saturday morning.

Watching the game, having a Bud

It is therefore at the helm of Chris, a boy barely ten years old, that you will explore the small barricaded world of this prelude which puts everything on the power of the imagination to maneuver the banality of everyday life and play down some unpleasant issues. If we will necessarily think of the very first Pixar when discovering Andy's bedroom from Chris, the long list of clues allowing us to go up like a salmon the river paints a less joyful portrait than the original. Obliged to kill time in an isolated house since the death of his very (too) cool sire, the child has to deal with the alcoholism of an ex-basketball player father and the alienation of friends from before stayed at the other end of the country. A continent-wide separation in the blonde's eyes.

Scale, it will be just about throughout the big hour that will be necessary for the heroic accomplishment of this adventure in isolation. If the players who have left their child's soul in the process may come close to narcolepsy (even with so little content), the others will be able to smile to the fullest at the vivid imagination of a child condemned to loneliness. Transformed from the first minutes into Captain Spirit, Chris will not stop enjoying this Saturday winter winter of an afflicting banality to restore peace in the mental galaxy which is his, even if it means accomplishing some tasks as thankless as terrestrial in passage.

I believe in the forces of the mind

The few accessible rooms and the snow-covered garden will thus be the time of an hour (or two) the theater of an introduction to the narrative game, with choices in this case very limited: the old adventurers will therefore make only a mouthful of the list of objectives which ultimately serves as a common thread for this slice of life, while the others will fearlessly tame a genre accessible to all. It will indeed suffice to conscientiously inspect all the objects put at your disposal to chain with the ease of a ballerina the resolutions of minimalist puzzles which sometimes reserve some pretty surprises. Chris' imagination serves as a lever to switch from one second to the next in the fantastic (and vice versa), giving rise to unexpected and pleasant sequences, since they will break an agreed staging but always fitting .

The direction of the photography and the angles chosen on the other hand make you dizzy, demonstrating a mastery and an understanding of remarkable spaces. Problem: with such a short adventure, the audacity seems to be very cramped, and ultimately gives the impression of making boxes without real justification, and it is in view of the work accomplished really a shame. Whatever, fans will rinse their eyes, even if we hope that Life is Strange 2 will take advantage of more space to renew this wonder

Stranger tights

Conversely, the purely contemplative phases fall back like a soufflé: filled to the brim with blandishness or good feelings, they all do far too much to be honest. It is ultimately the same for all the clues scattered here and there: by dint of falling on letters connecting them, the line becomes too thick to be appreciated at its true value. The desire to satisfy all the players will be right for the completionists and the amateurs of finesse, who will sketch from time to time a facepalm of rigor in front of certain really awkward scenes, and this until the end clap. The suggestion of a potential antagonist was enough, no need to make cases.

If the choices left to the player may seem a priori insignificant, a diametrically opposite second reading of The Awesome Adventures of Captain Spirit will make it possible to create the unsuspected scriptural branches of this introductory badge: between the sympathetic captain defending recycling, passing the sponge on the third beer in the morning, and the boy ready to do anything to fire up a paternal already well heated by his very existence, there is a world that will make some people pass the pill of brevity like a letter in the post.

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