Earth Defense Force 5 Review

Earth Defense Force 5 Review 

EARTH DEFENSE FORCE 5, EVERYTHING FOR ATTACK

"Get involved", they said. A game where the pleasure of shooting giant ants, gigantic spiders and gargantuan aliens is elevated to the rank of visceral art: Earth Defense Force, developed for the first time specifically on PlayStation 4, provides the greatest euphoria in the world, just behind that of bursting bubble wrap.

After shooting down something like 300 flying saucers that have just razed several Earth cities, the voice of an ultra-perceptive soldier can be heard on the microphone of the Land Defense Forces. "Uh. I think we're dealing with aliens." Well seen, Captain Sawada. This little bit of dialogue is an indication of the finesse of EDF5, always closer to the parody. Diving into it is the guarantee of a sensory experience, a little moment of simple, cathartic happiness, dedicated to those who like to strafe vindictive bees the size of a building. Z series fun, it speaks to everyone.

Quick warning message to all console fanatics ending with Pro and X: if EDF5 is better done - I would even be tempted to say that it is "clean" - there is none the less a finger of honor stretched out to 4K TVs and 60 fps onanists. Here, the pleasure is not to see the hair stand up to the sound of the shotgun, but to feel it, to hear it crash into the mouth of a giant tarantula. Besides, if the slaughter of insects and aliens is on your list of conscientious objections, avoid it. Anyway, at the heart of the action, the screen always ends up looking like royal bukkake of giant ants. And if you like giant frogs, you will love it too.

Earth Defense Force 5 is like a little kitchen, small recipes of pure resourcefulness. Buildings are breaking even better than LEGOs under the impact of Allied Bazookas, the beasts' AI is as fierce as it is suicidal, and the action is hectic. Put together, these ingredients form a kind of fun fair game, an attraction where you shoot to survive by smashing as much vermin as possible. The twist of this fifth episode is that it is more digestible: all the fat has been removed. Everything that made episode 4 and 4.1 boring, basta. No downtime. No more enemies. More diversity. More humor too. No more joking. As a result, it is the most complete, richest and above all the most intense EDF. Even loading is done in a quarter of a time. This is the first episode really thought out for the PS4, digestible like a velvety vegetable soup.

Mesmerizing like bubble wrap
Like any Japanese game, people speak little but rather use the phrases programmed on the touchpad to communicate. Online gaming is now very easy to access. You just have to join a room where there is still room, as long as it is in public. No limits whatsoever, you can play any level. The only slightly frustrating detail is that EDF5 operates the distinction between online and solo routes, which only has an impact on those who want to achieve 100% success. The crazy ones: EDF has always been the least generous series in success in any way. Fuck the successes, they are worthless. All that matters here is what's going on there. You can always invite a friend to play two by split screen, the old fashioned way. So invite your friend. It's been too long since you last saw each other.

To say that EDF5 is entering its age of realism would be an exaggeration. At one point, the snow falls. When you walk in water, you are a little slower. For the rest, it's the same physics, the same choice of four character classes, the same weapons and gadgets abused. Fencers and Riders are the most strategic fighters. The most fun is the Wing Diver, which is very weak but flies everywhere. Personally, I am a Ranger player: the most classic, the ugliest, the most beta, but I like its intrinsic simplicity, specific to the Z series. Even the loot is smarter, since it is distributed automatically through these classes. The levels are more interesting than each other and, it is a guarantee of quality, give in the permanent bidding. Each time, better saucers or Godzillas, so much so that the bestiary has never seemed so varied. There are almost no dead times. We never get bored. Oh, and the giant robot is back.

It's time to talk about the new enemies: the giant aliens, who land in silver carriers and slide like snakes between buildings. They are reminiscent of the zentradian giants, the E.T. of the Macross series. They sometimes wear armor which makes them even more resistant. They are on the verge of anomaly here since they have a much more developed AI than simple ants. They take from behind, climb on buildings. They are atrocious but that's not to mention the worst: the mutant frogs. Similarly, they are giant, the size of a building. They are rather clever. But their real vicious move is to pretend to be dead. We think they're dead and suddenly, they start throwing plasma shots at us. No other game can boast of it.

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