Astroneer Review - New Frontiers
THE PRETTY SPATIAL HOLIDAY COLONIES OF ASTRONERAstroneer's somewhat special space adventure begins in December 2016, when System Era Softworks puts its first version of its game into early orbit on Steam and the Xbox Game Preview. Welcomed with open arms in Russia and China, the baby from the Seattle studio then allowed himself a long period of hacking history to refine his trajectory like the others: that of an "interplanetary sandbox accessible to all and designed for groups of players. "
For many, the first System Era is first of all "this colorful space game with the plump cosmonauts there, but yes, with the sick skyboxes and the pretty music!".
Indeed, with its skies to fall, its decorations in large colored facets and its small leaping heroes, Astroneer makes a beautiful junction between minimalism and adorablitude - I write what I want is my paper, damn at the end. It's like a childish vision of No Man's Sky, a welcoming, soothing universe, with almost no active threat - a few poisonous plants, but no wildlife or killer robots - nor the need to hurry. Just be careful not to run out of oxygen - by sowing extension cords behind you at the base - and everything should be fine.
At worst, a misguided jump sends you to die at the bottom of a deep crevasse, and your inventory will wait there forever, whether you decide to go back for it or not.
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