Ape Out Review - Guerrilla Gorilla
APE OUT LEARNS SOME GRIMACES TO OLD APESSince the announcement of the release date of Ape Out, I am the plague of this honorable writing which is called Gamekult. "Ape Out, the game that monkeys Hotline Miami! Hihihi-hohoho! Come and take a ride Harambe, ah this one is very good, eh Pipo?
We could even say that ... Golri in the Mist !?" Everyone - even Luma our intern - hates me. But at the same time: Gabe Cuzzillo, Matt Boch and Bennet Foddy on a single game published by Devolver? Who stages the bloody revenge of a gorilla against the backdrop of free jazz and aesthetics at the Saul Bass? Admit that there is necessarily something to lose the ball a little.
Everything is in the title with Ape Out. Your goal: to escape a gorilla that has bent down for too long against these bastards of humans, in four scenarios like so many separate worlds - a laboratory, a cargo ship, etc. How then ? By dismembering, tearing and pulverizing with the help of your big mimines of primate those who will get in the way of the exit.
Be careful, however, not to see in its top view and its bloody action a simple clone of Hotline Miami, because the two games differ fairly quickly on a philosophical level. Here, the assassination is for example optional, simple means of an end: reach the next checkpoint at any cost, and pass to the next level. Hence this background work on perspective, with endless solid areas of color that only allow branches, rooms and enemies to emerge from nothing when the hero can see them. We embody after all a terrified beast, not a predator. And in this, the idea of a top-down camera which only reproduces the perceptions of the animal is a rich, rich idea.
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