elder scrolls online review 2020

elder scrolls online review 2020 

Test: The Elder Scrolls Online: Elsweyr - A change of scenery in the land of the Khajiit

With the release of its Morrowind chapter in June 2017, from Summerset a year later and now from Elsweyr, the pace of release of major ESO content is now well oiled. Interspersed by the arrival of different "downloadable content packs" such as the recent Murkmire or Wolfhunter, the main extensions such as this Elsweyr carry with them the narrative advances of the game. Rendezvous in the land of feline men, in the heart of the desert Khajits, a new area to explore under the threatening shadow of dragons for this new 2019 vintage.

IN THE PAYS DES FÉLINS, FÉLONIE REIGNS
The Elder Scrolls Online: Elsweyr - A change of scenery in the land of the Khajiit
With Elsweyr, ESO offers us a new chapter in the form of a narrative theme park for lovers of the lore of the saga as well as for neophytes of old scrolls. Everything is once again thought out in order to guarantee easy and unconstrained access to the players. The level of the zone adapts to your as for the rest of the lands of Tamriel. A short and original tutorial familiarizes the beginner with the basics of the combat system and also takes the opportunity to introduce one of the components expected from this chapter: the return of the dragons. Elsweyr is therefore accessible to players of any level, familiar or not with the scenario of the previous contents of the game.

After Summerset, TESO relies once again on its immersive MMORPG nature to guide the player towards territories hitherto little seen in the saga. The opportunity for the adventurer to explore a new desert region, populated by humanoid cats with ancestral traditions. But an old threat has awakened and the shadow hovers in the desert sky, the dragons are talking about them again ... A dangerous enemy whose hellish breath could reduce the homeland of the Khajiits to ashes. The construction of this chapter does not derogate from the formula established by his elders with his main narrative framework of about twenty hours seconded by a series of side quests bringing the lifespan of Elsweyr to a little more than thirty hours d 'stories.

CHAT-OYANTS DECORATIONS
At first glance, one might fear that a certain visual monotony would end up settling in the environments of a desert area such as Elsweyr. But the studio manages to bring diversity in the atmospheres of this new area and aligns different panoramas very pleasing to the eye. The architecture of the place draws its inspiration from that of Cambodian ruins with its richly decorated temples and its bas-reliefs carved in the rock. Elsweyr aligns the beautiful panoramas with its lost cities, its majestic bridges overhanging vast expanses and other cliff-side camps. The size of the area is smaller than in the previous chapters, but its smaller area is compensated by greater verticality. If it sometimes suffers from a long hair loading time, The Elder Scrolls Online relies on a graphics engine capable of displaying convincing decors for an MMO, environments lit by subtle plays of light. The Zenimax Entertainment Online teams work with the limitations of their creative tool to offer us a playground that makes you want to be explored.

FÉLIN FOR THE OTHER
The Elder Scrolls Online: Elsweyr - A change of scenery in the land of the Khajiit
The progression structure does not change compared to the previous chapters: quests, public dungeons, group events, etc. ESO finally has nothing more to prove in terms of storytelling and the use of the lore of its saga. Here we are once again embroiled in a vast political conflict in the middle of a desert with ancestral customs to discover. Unlike our previous trip to the Altmers in Summerset, the player is not considered here as a stranger to avoid or snub. Any help is welcome among the Khajiit; which repeatedly gives us the opportunity to lend a hand to a tasty gallery of characters, main or secondary. We feel that the studio was happy to exploit the lore linked to humanoid felines with much more humor than in the past. The narrative progression, very pleasant to read and listen to, is based on the very good writing quality of the various quests carried by endearing characters. So expect to come across different types of tomcats, from the noble feline with the majestic mane to the alcoholic cat with the appearance of a domestic kitty. One of its big strengths is Elsweyr's cast. Special mentions on the return of the crazy prophet Cadwell or even to Mizzik, a wacky detective whose tasty French dubbing works wonderfully. Colorful and often funny, the Khajiits of Elsweyr populate an area that is most pleasant to explore.

We nonetheless deplore a certain lack of risk-taking on the part of the game. Eslweyr draws most of his obvious qualities from the construction of the two previous major extensions of TESO and only rarely ventures out of his comfort zone. The calendar of updates set up by Zenimax now seems to have been worked out and the scripted mmoRPG formula (note the importance of capital letters) playable both in group and in solitary is undeniably one of the qualities sought by many fans of License. The vast world of The Elder Scrolls Online is no longer lacking in content, but little surprises capable of spicing up the daily life of its community. We would like to see the studio let go a bit, rework some features, take a little time to, for example, energize some of the title's fighting animations, give more personality to the movements of its different races, add new mechanics to game, etc. A good student at the end of the day, ESO Elsweyr would sometimes benefit from thinking outside the box in order to surprise us ...

NECROS AND DRAGONS
The Elder Scrolls Online: Elsweyr - A change of scenery in the land of the Khajiit
The two real novelties of this chapter are to be found on the side of the arrival of the Necromancer class and the dragon attacks on the area. Bethesda has promised players a year of content based on the lore of dragons and marks their arrival in the game by setting up dynamic events in Elsweyr. These dangerous winged creatures roam the desert skies and land regularly on the ground in order to be faced in major battles. We do not incarnate ivi a dovahkiin capable of slaying a dragon into a Thu'um; group play is therefore necessary to overcome these dangers. If the first meetings with dragons are pleasant and epic, their excessive frequency and ease, however, end up making them lose all notion of danger. Helped by the large number of players present at the launch of the expansion and by the complete scaling of the difficulty of the game, our level 8 character, freshly created for Elsweyr, already lined up a dozen successful hunts against dragons supposed to represent the one of the world's ultimate threats. Without great diversity in their patterns or approach strategies, dragons are much more like mobile versions of Anchors, these fixed events available since the launch of ESO. Now hope that Zenimax makes some improvements to this feature in the future in order to perpetuate the interest.


The arrival of the Necromancer is much more significant after a Summerset chapter without new class to get your teeth into. At the start quite close to a mage, the necro gradually unlocks a style of play based on the economy of bodies. Unlike Sorcerers or other Guardians capable of summoning permanent pets, the Necromancer calls his servants from beyond the grave to have them fight alongside him for only a few seconds. The dynamics of the class thus rests on the management of corpses on the ground to be considered as combat resources. This master of death is particularly versatile in the field since he can also specialize in distance magic, in melee by drawing on his endurance to invoke his spells or in healing by sacrificing his own health. Playing with death is not a particularly popular discipline in Tamriel and some of its summoning techniques are considered illegal in the city; be careful not to summon your skeletal servants in the middle of a city ...

These two main additions are accompanied by the traditional formula of the TESO chapters: public dungeons, bosses to fight in groups, lairs to explore, etc. Fans of high-level raids will also be able to rub themselves at the Temple of Sollance, content always provided for a squad of 12 players.


The notes
+ Positive points
The ambiance of the new Elsweyr area
Quality writing
Colorful NPC Casting
The Necromancer, a versatile class
French dubbing and the soundtrack

Negative points
Few new things overall
Lack of variety and difficulty in clashes against dragons
Charging time sometimes long

Without major revolutions compared to the previous chapters of TESO, Elsweyr offers us a pleasant stroll in the land of the Khajiits. A journey with careful writing, supported by a cast of colorful characters and a controlled atmosphere. Fans of the lore of the saga will appreciate this new trip to the country of feline men while the others will have to be satisfied with a few rare novelties including clashes without great danger against dragons or the arrival (more successful) of the class of Necromancer. As good as it is, this chapter therefore borrows a construction similar to that of Morrowind and Summerset, a clear path, certainly effective, but from which we would sometimes like to see ESO move away for more originality.
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