review game team fortress 2 indo

review game team fortress 2 indo  

Test: Team Fortress 2

It is a bit like a resurrection, a reminiscence of the past. Even stronger than Prey, who returned from the dead, Team Fortress 2 was born in 2007 when it should have been released in 1999. No one believed in his arrival, but now Valve, surely by pure spirit of contradiction, revives to this great classic of mods to make it an online FPS uninhibited and fun.

Far from online shootings with complex procedures and rules such as Quake Wars, also far from the virile SF universe and the skills of Unreal Tournament, light years away from Masta King's mastery of Counter Strike, Team Fortress 2 takes Easy-to-access play tunes, with a delirious design, a nervous, accessible and open title that takes up the foundations of its ancestor. What Valve offers with TF2 is a pure old-school multi FPS but to which we have stuck a design that contrasts severely with what we are used to seeing, preferring to science fiction or realistic universes a funny cartoon look. From Team Fortress first of the name, famous mod which started its career on Quake in 1996, we find in the first place the 9 classes each of which have their specificities. The Scout behaves like a cheetah with its very high speed of movement and its double-jumps which make it most likely to fly the flag in the opposing base or to take possession of the control points, which it can do it faster than other players. The slower but heavily armed Soldier with his rocket launcher is bringing up to date the rocket jumps which make him jump over long distances. The Sniper remains the classic camper we know while the Pyro behaves like a sick man equipped with his short-range flame thrower and must quickly equip himself with his shotgun to get rid of an opponent too far away. As for the Medic or the Engineer, they still offer completely different gaming experiences from the others. Speeds, armaments, vulnerabilities, roles, each class is unique.

Among the game's classes, however, we must distinguish different degrees of mastery or complexity. Extremely easy to access, Team Fortress 2 welcomes beginners without problem, whatever role you decide to occupy. Besides, before each game, we have the possibility to watch a short introduction video to the card played and then read a short description of the chosen class. However, some functions will require more subtleties than others. The Engineer has the heavy task of making and placing with discernment the turrets of defense which can prove to be crucial when it is necessary to protect his base and a good player can prove to be determining in a game. Suddenly, it will be necessary that opposite we have one or more outstanding Spy to solve the problem. The Spy can indeed infiltrate enemy ranks to sabotage turrets or even attract Medics to him and neutralize them, not to mention the ability to slip behind the opponents to stab them. So, when playing the Blu, you have to storm the base of the Reds and they know what they are doing in terms of turrets slyly positioned (difficult to see, as much to neutralize), without a minimum of coordination to overcome it, you will have no chance. And to continue the example of the Engineer, we will extend its importance by citing the manufacture of resource points, ammunition or care kits. Also, be aware that the Team Fortress 2 classes are fundamentally unbalanced. This is why cooperation is much more important than you might think at first. So do not neglect couples like the classic Medic / Heavy, a medic ensures the invulnerability of the player equipped with the Gatling, both of which can then wreak havoc in the enemy lines, as long as no one succeeds in killing the Medic.

That said, even the most complex of classes do not require hours and hours of learning and we quickly learn our skills in TF2, the game being very clear on the role of each. This does not prevent the title from having two degrees of practice, both very accessible to absolute beginners but which can offer satisfaction to more experienced players, discovering the subtleties of the game by dint of practice. Players who will also find the great classics of the genre, far from the fashionable innovations of Quake Wars and other Crysis, for those who have experienced its beta. In fact, TF2 offers six cards dedicated to different modes. On the remake of 2Fort, we will embark on a CTF where the flag to be captured becomes a briefcase while Well and Granary propose to dominate the checkpoints arranged in the two bases Blu and Red. On Dustbowl and Gravepit, we deviate a bit from this thematic since the goal here will be to conquer the three control points of a team which strives for its part to defend. As for Hydro, it illustrates the mode of territorial conquest and is presented as a series of small maps which must be taken. And it goes without saying that in each mode, the role of the different classes will not be the same. Well designed, these cards offer the same double degree of practice. Everywhere, large signs tell you where to find what, the briefcase, control points A, B, or C, suddenly, your first games will not consist of grabbing a flag and then no longer knowing where you should bring back. But with practice, we discover the roundabout paths, the real good spots for sniping, the nooks where to place a turret or teleporter etc.

This tendency to clarity is also found in the HUD of the game which tells you in a very readable way if your briefcase has been captured, who is taking the checkpoint of who or what player needs assistance. This readability is partly due to the burlesque design of the game which helps to swallow the big icons which are usually very little appreciated. But with its cartoon-inspired graphic style, Team Fortress 2 stands out from the crowd and a touch of mockery in a flood of too serious online shooters, it changes. The characters' charisma is pleasant, as is the sound of their voices that can be heard while swinging messages during the game or taunting an opponent. In this vein, Valve has even included a revenge aspect to its game. At each death and before your respawn, you will be entitled to a fixed shot on your assassin and if one player dominates another, by shattering it more than once immediately, the title informs you of it and makes it your bane, encouraging you to take your revenge for a maximum of points in the end. When you go from life to death, you are even shown the "good side of life" by listing what you have accomplished, best survival times, your personal record for cooperation as a Soldier and other individual achievements. There is even a new feature, the game is able to identify cooperation in a frag, if you are fighting two on an opponent, the frag does not go to the one who took his last hit but to the two players. No more frag theft or the lack of recognition of a little teamwork.

In short, Team Fortress 2 has everything to please. This is an online team game that manages to be welcoming to the beginner without frustrating the more seasoned player, who offers a quirky design and a little welcome humor, all in the service of effective gameplay. However, it is hard not to blame him for two or three small things, such as the impossibility of activating a friendly fire for example, it costs nothing and it will probably be missed by some. But it is mainly its very low number of maps that annoys. Six cards even well done, it's still a bit tight. Now everyone knows that before long, the community will get to work and lay dozens of new cards that should ensure Team Fortress 2 a long life. It's a shame, however, that Valve acted with Team Fortress 2 as with Portal: offering the base and letting the players do the rest.

The notes
Graphics 16/20
The technique has some hiccups on the textures and offers fairly simplistic models but which ideally stick to the artistic choices of the game. This cartoon design brings a big dose of humor to a genre that is sorely lacking, even if it makes some grumpy purists flee. Too bad for them.

Gameplay 17/20
Everything is done to guide players smoothly, welcome the beginner or satisfy the experienced by offering a regular and fast learning curve. As for the gameplay, it dusts old concepts like CTF with flying colors and provides 9 different experiences with its different classes.

Lifespan 17/20
Limited for the moment to 6 cards, Team Fortress 2 is already more than enough fun to stay afloat until the arrival of maps from players. We can bet on its future.

Soundtrack 18/20
The soundtrack joins aesthetic work in the service of humor with mainly ridiculous and funny voices.

Scenario/
Valve succeeds in a strange bet, that of refreshing worn-out gameplay. Perfect complement to other softs in the process of becoming gas factories as their development is complex, TF2 stands out as a title that is approached as desired, like a pro or like a boeotian but with a single clear goal and assumed: to laugh in line without taking too much the head. It lacks only a more provided number of maps.
Share on Google Plus

About hicham

hicham elaziz love games . apps and entertainment
    Blogger Comment
    Facebook Comment

0 comments:

Post a Comment