king pong game review
VR Ping Pong Pro test - a flip sideA few years after VR Ping Pong released in all the good virtual creameries, ONE-O-ONE GAMES now gives us its successor who already promises to take a big step forward in terms of graphics. But what about sensations?
After the boom in motion gaming (motion detection game) many years ago, virtual reality is the current eldorado of sports simulations like fitness (with BoxVR, already tested here), golf (like Everybody's Golf VR, also tested), or table tennis which is now a VR classic. Developer Reddoll has partnered with the 101% studio to create the ONE-O-ONE GAMES label for game development, including the VR Ping Pong sequel released in 2017 already, but with fairly basic features and controls, leaving desire according to the various opinions gleaned from the Internet (having personally not tested the thing).
This is how VR Ping Pong Pro was born, which aims to erase the faults of its predecessor. The game offers several playgrounds to face AI, from a Japanese garden to the favela, via the floor of an arcade (funny choice), the family garage or a park as you can to see in American films. It's already something other than the room filled with a ridiculous cubic public from the previous section ... You can appreciate the atmosphere and each play area has its charm that cannot be denied. A good point, therefore.
Snowshoes with violence and complex twists
In terms of content, we have more or less what we can expect from a ping pong game, a quick game against a bot in a place of your choice in mini-training games, but also online games frenzied against real humans who are struggling as much as you to successfully return the ball (I'll come back to that).Side mini-games, it is summary at the start: one can simply practice to return the ball facing a half-table vertically as one would do it at home, overturn cans like a fair and develop also controlling rebound in targets at the bottom of the table as well as on the table Locations are also available for additional content at this level, but for the moment it is not known if these will be free additions or if it will be a question of taking out the wallet to enhance your training sessions.
You will need training to master your racket's movements to a minimum. The sensations are obviously different from a real racket, but it is difficult to understand why two strictly identical shots give drastically different results in terms of power and hitting angle when you manage to quietly get the ball in the middle once and come out completely to the next side. Control is supposed to be precise and allow for hits like slices, but in practice the effort will always focus first on being able to drop the ball on the playing field rather than attempting effects. .. Inevitably, without the sensation of touching the ball on the racket, it is more complex to appreciate its reaction and the power to put in the strike. I was able to succeed in some slices (including in service) as in real life, however I had the impression that it was more lucky than a well made move and I will not even talk about the proportion of shots successful on attempts ...
He has beautiful leftovers Gump
AI, let's talk about it: at the beginner level as at the maximum, it is enough to know how to master a service that comes out slightly on the side of the table to guarantee easy points. Out of that, the referrals are generally easy, but the more you go up, the more some returns of the AI seem lunar, so when we couple that the hard struggle to succeed in making a strike that enters the table, the more we understand that we will eat the score badly if we let the discussions last.If we turn to multiplayer modes, we have the simple online part like a tournament part. I had to abandon the idea of finding trading companions fairly regularly after a few minutes of waiting online, so I cannot be categorical about the lag and the skills of our fellow opponents who are in the same galley that we ... In terms of small things to quibble a little, the rather strange choice to have a patterned ball ... by default eye is quite painful (as far as I'm concerned). To unlock racket and ball skins, you have to investigate the parties ...
That said, the game is not completely rotten either: it is still pleasant to play if you hang on enough to make strikes that come in and the long exchanges are quite rewarding (and even more if you win them) . In addition, the backgrounds are varied, pretty and lively with sometimes the public attending the games and the game offers an online mode, which is not necessarily given for small simulations of VR sport (not true Everybody's Golf VR? ). Unfortunately, the blatant lack of precision, which remains the central element of the game for the gameplay, cruelly condemns VR Ping Pong Pro to a fate of "nice game, but on which we will not spend all our time".
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