Resident Evil 2 game Review
RESIDENT EVIL 2: WHEN CAPCOM DELIVERS A REMARKABLE REMAKE!
We expected, but Resident Evil 2 is indeed the big slap of the beginning of the year. Not content with being a magnificent tribute to the original version, it is a modern and powerful game, playing perfectly with the codes of the old and the current generation for a fascinating global terror. The survival horror is not dead and Capcom shows, once again, that it knows how to handle one of the styles that made its reputation terribly, twenty years earlier. Far from being an accessible action game, this exemplary remake encourages reflection by its convoluted level-design, supported by a first-rate technical achievement and a brilliantly maintained rhythm. So certainly, we can blame him for the too great similarities of his two campaigns as well as several writing weaknesses, but Resident Evil 2 is nonetheless an adventure that takes the guts and which requires, what is said, requires a intelligence and courage to face its many situations. Difficult to miss: the title can clearly legitimately claim the status of hit for this eighth generation of consoles, just as much as the game from which it was inspired knew how to impress a large audience at the time. Good game.
MOST
A first-rate achievement, and all in 60fps
A skillfully well-kept rhythm
A magnificent tribute to the 1998 version
A level design intelligence like we no longer do
Constant and progressive stress
Replayability very present (scoring + bonus to unlock)
A definitely successful homecoming
The very example of an excellent remake
THE LESSERS
Rather kitsch French dubbing
A somewhat sloppy end
Too many similarities between the two campaigns
THE TEST
The least that can be said is that Resident Evil 7 has been able to restore the coat of arms of an absolutely cult license but undeniably losing momentum. Well aware of this resuscitation mastered from top to bottom, Capcom was not going to stop on such a good path and, failing to follow up on the saga with a new canonical opus, chose to extend the codes of horror to through a furiously awaited remake. Resident Evil 2, released in 1998, remains unquestionably one of the great masterpieces of the horror game, stretching the innovative concept of its predecessor with more ambition and confidence. An episode inscribed in the pantheon of Tenth Art: necessarily, and even if the developers wish to pay him a tribute therefore, an invaluable weight weighs on their shoulders. The weight of the past, the original codes of survival horror, the memories of millions of players who, feverishly, wait to rediscover the gloomy adventure of Leon S. Kennedy and Claire Redfield under the hospices of modern technology. Bet successful for the Osaka firm?In reality, it's been a while since the Resident Evil 2 remake has been in the cards. Since 2015, to be precise, the year of the project’s announcement which will have caused Capcom to be almost completely silent for three years. It was not until E3 2018 that a first trailer in good and due form, initiating many shivers from a solid and fully dedicated community. Right on the bat two decades after the release of the original game, the famous redesign seemed, finally, well on the way to break everything in the industry. We can say what we want about Capcom’s trade policy, which is often at the heart of debates and controversies, but its development brains are definitely impressive when it comes to designing and thinking about a video game. This passionate overhaul is a good example since it has the audacity to bring together two fronts, that of the old-school while respecting its architecture meticulously, and that of the new school, by drawing in technology and gameplay. refined. A brilliant combo for a nervous adventure reserved for the most solid.
IT'S OF ALL BEAUTY
Quite honestly, we were still a bit skeptical about putting the zombie back on the scene. An overexploited element of the cultural world, it has lost its superb, worse, it has grown more and more crowded in recent years. It's no secret that the Japanese are particularly good at working in horror and Resident Evil 2 is no exception to the rule: yes, the living dead are always terribly creepy and, yes , this remake is not for the fragile. To achieve this result, Capcom first opted for an impressive optimization of its engine, the RE Engine, initiated with Resident Evil 7 and allowing almost photo-realistic renderings. The whole game is frankly sublime, whether in 3D models, facial animations or amazing light effects: therefore, it is necessarily more effective to transcribe the feeling of terror when you find yourself facing to life-like zombies. Viscera are common, hemoglobin shines on the walls and the play of shadows can wonderfully intensify a staging intelligently thought. Almost constantly plunged into complete darkness, the player must advance through winding corridors where danger lurks at every corner. The universe is not only aggressive, it is oppressive and the view behind the shoulder - traditional since Resident Evil 4 - really supports it. From an atmospheric point of view, the software is a flashy success which owes a lot to its infallible technical achievement. His sound work is not to be outdone: it is certainly one of the most effective of this generation and playing with surround equipment is a very, very great satisfaction.
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