Flipping Death game Review: Scythe Life
Flipping Death: To die of laughter?
After exploring funny thoughts in Stick it to the Man !, the Swedish studio Zoink Games clings to its formula mixing (a little) 2D platform and (many) puzzles to literally venture beyond , through the aptly named Flipping Death. The theater of an even more deadly experience?
Like any modern heir to point & click worthy of the name, Flipping Death must first be based on a fatal story. Miracle, the latter is again signed Ryan North and served by a mischievous scene breathtaking, even to die of laughter, thanks to demonic dubbing (alas a little truncated by the French subtitles). And there everything is said. Or almost, since it would be incongruous to reveal the deadly intrigue leading an enthusiastic employee of the undertaker to deal with the fatal tasks of Death in person, temporarily at least, the throes of precarious work huh ... Always is it that this sickle-cut job for our gothic heroine consists in helping the deceased to rest in peace, by solving the problems that haunt them and still connect them to the world of the living, which she can also take possession of, passing thus from one dimension to another.
Second degree art
Obviously these torments turn out to be as bizarre as the protagonists of this cardboard, and rather cartoon, universe, so that the resolutely absurd tone distinguishes this work from those of Tim Burton to approach the Monty Python. An omnipresent black humor, which prevents its morbid accents from becoming sordid, like this ramshackle theater sometimes wacky, sometimes disturbing according to its facet. Still need to have a sense of derision. If the platform phases, resolutely superficial (not to say superfluous), do not pose much concern in spite of a fairly stiff handling, in particular when one must use the scythe as a grappling hook, the puzzles prove to be sometimes twisted. Combining reflection, originality and a comical aspect naturally remains an essential challenge of the discipline, but the malicious spirits of Zoink Games get away with a rare talent that Tim Schafer would not deny.
Hidden powers of suggestion
Already, the opportunity to read the more or less crazy thoughts of the characters gives precious clues, like their downright zinzine powers, between the gigolo with the well hung tongue, the assiduous tester of ice creams and the dentist to strawberries - special mention to the earthy "Pokeman". If necessary, no risk of being blocked, because in addition to a map which indicates the next point of interest (and allows you to teleport directly nearby), the advice lists precisely the actions to be carried out to move forward. And these boostings potentially harmful for the interest of the experiment do not concern the various optional challenges, sometimes arduous and even more mabouls, which invite to plunge back into this delightfully jazzy atmosphere, chapter after chapter, all the more so as the The adventure does not turn out to be long. Certainly, death suits him so well.
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