tetris effect game review
Test: Tetris Effect: The Tetris syndrome that enters the head to make it beat the measureWhen Tetsuya Mizuguchi published his Lumines in 2004, the press immediately compared the title to a musical Tetris. An affiliation that the creator of Rez formalizes 14 years later by bringing his tetriminos to the building for good. This is how the most famous puzzle game in history returns with an immersive “Te-trip” where sound and image build the destruction of lines. For a result where everything is played out without false note?
Many players have known Tetris on Game Boy in the early 1990s. At that time, puzzle-game addicts listen and then whistle loudly for Nikolai Alekseevich Nekrasov's anthem, Korobeiniki, while they are building their bricks and remove lines. In a sense, music has always had its importance during the sometimes frenzied parts of Tetris. Today, the Enhance Games teams bring the myth back and decide to add a universe of sparkling stars and electronic music to it. Each pixel of Tetris Effect bears the imprint of Mizuguchi.
De Rez and Child of Eden, he takes above all the audiovisual packaging. Regulars will easily recognize various elements inspired by the artist's previous rail shooters, like the flying constructions of the “Da Vinci” level, the aquatic sound effects of “Prayer Circles” or the starry animals of the seabed of “ The Deep ”. The "Journey" mode takes you through a Tetris universe sometimes mechanical, sometimes organic, or simply abstract, whose themes have already been addressed in previous works of the Japanese designer. The 27 paintings presented as luminous pebbles creating a path in space further nourish this impression of following the author's dreams.
From Lumines, Tetris Effect is inspired by the tables which are linked and which evolve in real time, in addition to a similar audio processing: each moved piece plays a sample which integrates perfectly with music evolving over gleaned points . These sounds caused by the player's actions and added to the song are sometimes very emphasized, which gives the exhilarating impression of composing music in real time. Within a single level, the falling speed of the tetriminos will vary, making some endings of chapters particularly strong. When the Speed Meter suddenly goes from five to ten, it is with an eye on his deconstructions that the player, shaken but concentrated, counts the remaining lines to validate the level. Enhance Games has in any case listened to players frustrated by the difficulty of Lumines' "Challenge" mode by proposing to restart each failed level instead of forcing them to start all over from the beginning as usual. The only penalty lies in the loss of his points, which is equivalent to a final rank inevitably gangrened by failures. It should be noted that it is possible to select a level of difficulty among three available (beginner, normal, expert).
ENTER THE TETRIS
Tetris Effect: The Tetris syndrome that goes into the head to make it beat the measure
Despite its freedoms, Tetris Effect generally respects the rules of its elders while adding to the basic mechanics a feature called “Zone”. It actually gives the player the ability to freeze time, and therefore the compulsory scrolling of the coins, until the dedicated gauge is empty. In this state, each completed line is not destroyed. It simply slides down the construction and waits until the end of the timer to explode together with all the other filled lines. The more blocks that explode, the more points the player scores. If the tempo variation during the game can lead to some errors caused by the surprise, the developers have been lenient regarding the timing related to everything related to T-Spine. Indeed, it is possible to carry out several more rotations even if the manipulated part has reached the end of its fall, which can be particularly useful to fill a hole when the Speed Meter is at its maximum.
With a PlayStation VR on the head, Tetris Effect necessarily wins in immersion. By the very admission of Mizuguchi, the game is designed to cut the player from the real world. In this configuration, the elements that come to the fore are more impressive. Visual atmospheres are also gaining in impact, especially when the climatic or pyrotechnic effects are unleashed. The camera is mostly stable (unless the player decides to redirect it with the joysticks), VR is accessible to everyone, even those subject to motion sickness. However, there are rare movements that can cause slight embarrassment when the level scrolls backward or to one side of the screen. Like Lumines, the ubiquitous music simply dresses Tetris Effect. There is therefore no mechanics based on the rhythm or on the modulation of the melodies. The dynamic soundtrack nevertheless remains essential in the appreciation of the experience, especially since the compositions are inspired and very melodic. The hymns offered cover a wide range of styles associated with electronic music. Among other things, we discover Ambient, Tribal, Techno / House, Dance and a hint of Lounge.
THE FACTS, NOTHING THE EFFECT
Tetris Effect: The Tetris syndrome that goes into the head to make it beat the measure
Tetris Effect has many game modes so as not to let the player descend too quickly. The “Effects” section has four main categories, which are themselves divided into several distinct modes. The “Classic” category is made up of the points race modes (Marathon, Ultra, Sprint, Master). The “Relaxed” category puts everything on experience at the expense of the challenge since the Game Over is removed. “Concentrated” offers challenges focused on agility and observation, while “Adventurous” adds the “Countdown”, “Purify” and “Mystery” modes where the penalties are legion in order to put sticks in the player's bricks. The “Effects” section is therefore calibrated for scoring (excluding “Relaxed”) and ensures substantial replayability for those who appreciate challenge and competition. The game options are substantial and provide interesting and original ways to understand the puzzle game. Finally, special events scheduled for the weekend are planned and will require players to participate in specific game modes in order to set up a common point counter. If the score is reached, then each participant will leave with an in-game avatar.
Good points
Varied and excellent quality soundtrack
Successful visual design
Monster replayability for scoring enthusiasts
Immersive in VR, and perfectly playable on classic TV
Negative points
No online or local multiplayer
Some rare unpleasant VR camera effects
Rather than putting its bricks in the social side at the limits of the party-game in the manner of Puyo Puyo Tetris, the title of Enhance Games aims at the solo player wishing to lock himself in a bubble thanks to his VR headset. Propelled head into the stars, it will spin among several fabulous universes where its actions influence sound and image. Better that his brain is adequately oxygenated for him to succeed the many challenges of this puzzle game with a heady atmosphere. Whether in virtual reality or directly on its television, Tetris Effect is a stunning solitary pleasure.
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