goldeneye 007 game remake review

goldeneye 007 game remake 

Test: GoldenEye 007

If there was indeed an announcement to vibrate an entire community, it was that of this GoldenEye 007 on Wii, presented as a tribute to the magnificent Nintendo 64 opus developed by Rare Software in 1997. Since then, we must admit that we were wondering ... How would Activision handle such a heavy baggage? And above all, will this new GoldenEye be worthy of the original?

It would be heresy to talk about this Wii game without mentioning the excellent GoldenEye 007 64. This legendary FPS console remains anchored in the hearts of many players, if only for its multiplayer mode in split screen which will have animated many evenings with friends. Of course, water has flowed under the bridge since then, and nobody expects this GoldenEye 007 to be a line-by-line remake. Activision has understood this, and this Wii game is indeed a brand new title finding its way into the current strings of the genre.

By that mean that all the maneuverability, the gameplay, or even the level design have absolutely nothing to do with the title of Rare. In fact, GoldenEye 007 is much more inspired by a Call of Duty than anything else. But before coming back to this point in detail, let's start with the basics. If the developers have announced that the story will follow the film more than the Nintendo 64 version, it is to a large detail. The player controls James Bond in his Daniel Craig version and not in his Pierce Brosnan version as it was in the original. Besides, probably for a question of rights, none of the faces correspond to those of the film, and the roles of Xenia Onatopp, Ourumov or Mishkin are played by new fictional actors. If it offends at first, nothing serious. History has not changed an iota in broad outline and you will still have to recover the GoldenEye satellite, stolen by vile terrorists.

In the shoes of our beloved Bondounet, it will therefore be necessary to chain together several missions whose leitmotif could be "alone against all". Rest assured however, you are not Rambo. GoldenEye 007 does indeed leave a lot of room for stealth, and apart from a few compulsory action phases, you can very well squeeze yourself like an eel in the levels to take down enemies one by one, in total silence. Enjoyable! Of course for that, you have to think about putting your silencer. Fortunately, Bond never goes out without his Walther P99, perfect for staying discreet. By being agile enough, it is even possible to arrive at a velvet pace behind a guard to control it with bare hands, and always without noise. In fact, everything has been done to encourage you to stay hidden and not to be spotted. There is no doubt that this is how the title should be played. If ever an enemy realizes your presence, you have a very short time to get rid of it before the latter warns his colleagues. If he succeeds, it's another story ...

Once the alert has been given, it is in your best interest to cover up as a group of enemies disembarks and they do not intend to drink tea. No need to remain discreet, you will have to make the powder speak by taking out the machine guns. Because in addition to your P99, you can recover two additional weapons on the body of your enemies among a good twenty available. AK47, shotgun or even grenade launcher in rare cases, there is enough to do, and that's good enough because the enemies will not let you go. The latter indeed aim very well, probably a little too much! It is not uncommon to take five bullets from a Kalashnikov burst from an enemy 50 yards away. It's still more than infuriating. Besides, regarding your energy, it automatically goes up when you take no damage, as is the rule in three quarters of current FPS. We like or we don't like, you judge, but in the end it is no less credible than magic medikits. Anyway, the day we have something realistic on this point, the games may be short ...

One of the things that stands out in a solo game is the Hollywood staging. The scripted passages are numerous and rather immersive, especially since we are entitled to some action scenes worthy of the films of the secret agent. However, the title makes the effort to never really fall into exaggeration. In some situations, this staging does all the work, such as this amazing level in a Barcelona nightclub. Suddenly, the levels are obviously much longer than the Nintendo 64 game, and it takes more than half an hour for each of them, knowing that we are approaching fifteen missions in the end. In addition, everything will depend on the level of difficulty chosen, which changes not only the speed at which you die, but also your goals. For example, where you only had to escape from a boat, you will also have to save hostages and other junk. The title therefore has a very good degree of replayability. Incidentally, in the fourth difficulty mode, Classic 007, the life gauge does not go up, accentuating the challenge quite clearly. Finally, the Time Trial mode requires you to finish the levels in a particularly short time, which in an infiltration title is sometimes devilishly devious.

In the shoes of our beloved Bondounet, it will therefore be necessary to chain together several missions whose leitmotif could be "alone against all". Rest assured however, you are not Rambo. GoldenEye 007 does indeed leave a lot of room for stealth, and apart from a few compulsory action phases, you can very well squeeze yourself like an eel in the levels to take down enemies one by one, in total silence. Enjoyable! Of course for that, you have to think about putting your silencer. Fortunately, Bond never goes out without his Walther P99, perfect for staying discreet. By being agile enough, it is even possible to arrive at a velvet pace behind a guard to control it with bare hands, and always without noise. In fact, everything has been done to encourage you to stay hidden and not to be spotted. There is no doubt that this is how the title should be played. If ever an enemy realizes your presence, you have a very short time to get rid of it before the latter warns his colleagues. If he succeeds, it's another story ...

Once the alert has been given, it is in your best interest to cover up as a group of enemies disembarks and they do not intend to drink tea. No need to remain discreet, you will have to make the powder speak by taking out the machine guns. Because in addition to your P99, you can recover two additional weapons on the body of your enemies among a good twenty available. AK47, shotgun or even grenade launcher in rare cases, there is enough to do, and that's good enough because the enemies will not let you go. The latter indeed aim very well, probably a little too much! It is not uncommon to take five bullets from a Kalashnikov burst from an enemy 50 yards away. It's still more than infuriating. Besides, regarding your energy, it automatically goes up when you take no damage, as is the rule in three quarters of current FPS. We like or we don't like, you judge, but in the end it is no less credible than magic medikits. Anyway, the day we have something realistic on this point, the games may be short ...

One of the things that stands out in a solo game is the Hollywood staging. The scripted passages are numerous and rather immersive, especially since we are entitled to some action scenes worthy of the films of the secret agent. However, the title makes the effort to never really fall into exaggeration. In some situations, this staging does all the work, such as this amazing level in a Barcelona nightclub. Suddenly, the levels are obviously much longer than the Nintendo 64 game, and it takes more than half an hour for each of them, knowing that we are approaching fifteen missions in the end. In addition, everything will depend on the level of difficulty chosen, which changes not only the speed at which you die, but also your goals. For example, where you only had to escape from a boat, you will also have to save hostages and other junk. The title therefore has a very good degree of replayability. Incidentally, in the fourth difficulty mode, Classic 007, the life gauge does not go up, accentuating the challenge quite clearly. Finally, the Time Trial mode requires you to finish the levels in a particularly short time, which in an infiltration title is sometimes devilishly devious.

From a technical point of view, we can say that GoldenEye 007 does a lot of honor for the Wii, at least in its solo mode. Not being able to necessarily play on the quality of the textures, the developers mainly focused on the architecture of the levels and the diversity of the environments, and on this side, it is a frank success which we can only applaud. Some settings like the jungle or the Severnaya region are really impressive. Unfortunately, this technical delicacy comes at a cost ... GoldenEye 007 does not benefit from cooperation mode, while the gameplay nevertheless lent itself very well to it. Really a shame ... Suddenly, for multiplayer games, there is only the multiplayer, a mode eagerly awaited by thousands of fans. The big question is: is it worth the original?

First of all, let's start with the offline one which offers a good number of choices of options like paintball, for example. You can change a lot of parameters, including the duration of the match or the maximum number of kills, not to mention the type of deathmatch (by team, Golden Gun ...). Ten arenas inspired by solo mode are available to you and three of your friends. In fact, if we can blame something on this multi offline mode, it's the absence of bots. Admittedly, there weren't any in the first GoldenEye 007 either, but it didn't seem too much in demand, especially since games like Perfect Dark did so ten years ago, with great success. The graphics also hit the mark, but in the action of multi mode, it's probably a little less annoying. Of course, if there is one thing that this new GoldenEye has more than its predecessor, it is the presence of a multi online, which will no doubt be populated when we know that games of the genre good quality are scarce on Wii. But here again, a great disappointment comes from the impossibility of creating private parties.

To close this test, this GoldenEye 007 Wii is finally very far from the Nintendo 64 episode, and that is undoubtedly all the better. Rather than giving us a low-end remake, Activision and Eurocom offer us a very different title, up to date, with a setting worthy of the film. No matter if certain scenes deviate from the original, the production is combined with the gameplay for an impeccable result. In addition, stealth is almost more important than in the game of Rare Software, and the challenge is just as met. Unfortunately, GoldenEye 007 moves away from the masterpiece because of an overly simplistic AI. It is not enough to give an NPC a William Tell precision for one to speak of an excellent artificial intelligence, and although it is interesting to see enemies diving to the ground to cover themselves, they sometimes an astonishing behavior, hiding very badly behind the elements of the decor or coming out uncovered for no real reason. In addition, the absence of a Coop mode, bots in multi offline and especially private online games cause a lack, certainly not dramatic, but nevertheless detrimental. That said, we strongly recommend the purchase of this software which comes without difficulty to climb on the podium of the best Wii FPS.

The notes
Graphics 16/20
Whether technically or from a more creative point of view, GoldenEye 007 is one of the big productions on Wii. Certainly, we should not dwell on the textures as we would on HD consoles, but in the heat of the action, everything goes impeccably. Some environments are particularly inspired, well helped by the staging, and there is nothing wrong with the modeling of the characters.

Gameplay 15/20
GoldenEye 007 offers a variety of possibilities. Whether with the Wiimote-Nunchuk couple, with the classic / pro controller or with a Gamecube pad, it is obvious that everyone will find their account, especially since we can go through the options to adapt the handling to his desires. Regarding the gameplay, the undercover passages are numerous and even constitute the major part of the title, which is rather good news. However, AI will often get on your nerves, sometimes simplistic, sometimes able to sink you like a pigeon at impossible distances.

Lifespan 15/20
The solo mode will take you more than ten hours, just to finish it. If you take into account the additional objectives of the hardest difficulty modes, the Time Trial mode and the degree of replayability of the title, you guess that you will not get through it right away. However, the absence of a Coop mode and some "oversights" in multi online or offline will undoubtedly darken the picture for some players.

Soundtrack 16/20
Not only are the musics grand, but they impose the rhythm from start to finish. Between the alerts and the quieter phases, we always know where we are at least in the sound environment around us. Sound effects are not left out, helping you know if you are hitting an enemy or name. On the other hand, at the level of the voices, the comments of the guards are below the lot, and the monolithic voice of Bond is undoubtedly a little exaggerated ...

Scenario 14/20
Hard to judge a scenario full of twists and turns when we have known them for several years. However, the staging does the job, and does it very well ...

Far from being a remake, GoldenEye 007 is a real new FPS of its time, with an explosive staging and an impeccable realization. James Bond finally recovers his spy title with gameplay that puts discretion first. Too bad the AI ​​has not been more worked because it is sorely lacking in originality. If the absence of a few additional modes will be felt for purists, the title of Activision and Eurocom keeps a high degree of replayability and has the assets necessary to please all fans of FPS consoles.


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