planescape torment game review
Test: Planescape: TormentThe creators of Baldur's Gate, Black Isle Studios are back on the small world of AD & D and we release a Planescape: Torment of the most enticing. Let's see if its ramage relates to its plumage.
After the planetary and undisputed cardboard that was Baldur's Gate, its add-on and while waiting for the next Icewind's Dale, here is Planescape Torment to keep us awake. Also taking place in the world of AD & D, it uses more particularly the world of Planescape, a kind of plan more offbeat and morbid than the world of pure Heroic Fantasy that is Advanced Dungeons & Dragons. In fact, Planescape is a kind of cross between a multitude of plans with Sigil the great capital at its center. As they wander the dark streets of Sigil, the laymen of AD & D will understand what an intersection of plans means. Everything that can come out of the imagination of a human being is found here.
It all starts when you arrive, stunned, totally amnesiac and above all irremediably dead in a gigantic morgue. You are dead like all those who are here but you, you have the annoying habit of being simply immortal. From there, follows a long, very long quest filled to the brim with subquests, exploration and dialogues. All this will lead you to gradually recover the memory, your origins and above all to lift the veil on the very opaque mystery of your arrival in this world. Indeed, many people have an irresistible desire to gut you and it will be necessary to clear up all this. From the start, you are accompanied by Morte, a flying skull that will serve as your guide and precious ally in the world of Planescape.
Using an improved version of the Baldur's Gate engine, Torment has guaranteed all the advantages of the latter without the drawbacks and especially with many innovations such as more refined graphics thanks to striking light effects or fogs but also with more characters big and much more detailed. When you know a little about the universe of Planescape, you really enjoy the idea of seeing all the creatures of this very rich universe. In Torment, they are all there (or almost), and if at the beginning you will only have Dead flying skull you will quickly find other fellow travelers like this robot with multiple arms, this girl with a rat tail or even this bat-winged demon. In short, we find in the world of Black Isle all the cosmopolitan richness of Planescape, as well in the sets as in the characters and the history. The spells are just as successful with impressive graphic effects and in very large numbers (one hundred).
The interface will not relax the regulars of Baldur's Gate who will find themselves there without difficulty. The skills, experience points, levels and the whole range of CA and other weight systems are respected as in Baldur. Some novelties are still there to facilitate the task of our hero. First of all much more integrated menus with the use of the right button to go faster or even a complete interface for the quests with a useful description of the characters etc.
The scenario is also much more worked than in Baldur's Gate with a vision much more unusual for the old backpackers of the dice and the dragons. The world as much as the orientation that Black Isle wanted to give it are truly original, confusing and fascinating, giving Torment a scale practically never equaled in a role-playing game on PC. The dialogues strongly contribute to this state of affairs, sometimes taking on the appearance of a classic role-playing game or setting off in delusions of black humor. The dialogues are really very numerous besides, which will discourage perhaps the least impassioned by this kind of play.
The only downside that will make us regret this good old Baldur's Gate: the absence of multiplayer. It's terrible when it is the predecessor who integrates it but Black Isle has done everything to make us forget it by offering us a unique scenario in a unique world, in short a unique role-playing game at the crossroads between Baldur's Gate and Fallout 2.
The notes
Graphics 18/20
A game that takes all the qualities of Baldur's Gate by adding more neat graphics and even prettier effects. The result of this remix is really the best in 2D. The world is also very varied and makes us see a lot of oppressive landscapes.
Gameplay 16/20
Menus, menus and menus. Some will not support but by the way, the very simple click system of Baldur added to an interface all the same well clarified gives a homogeneous and largely practical whole.
Lifespan 18/20
A scenario on 4 CDs with a host of dialogues, under-qûetes and titanic fights (wait to see the iron golem :). All of this should keep you going until the end. The absence of multiplayer mode annoys but is not lacking.
Soundtrack 17/20
Neat and distressing music, the voices in English are of very good quality and above all varied. The soundscape of Torment therefore closely resembles that of Baldur's Gate, but who will complain?
Scenario 18/20
A very rich and equally original world, filled with puzzles and epic battles. Lovers of role-playing games will enjoy themselves.
After Baldur's Gate arrives with fanfare with this surprising and exciting role-playing game. When you know that Black Isle is not ready to stop on its thrust of high-quality role-playing games, we can only wait for the rest by stamping.
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