kingdom hearts game review

kingdom hearts game review   

KINGDOM HEARTS TEST

Kingdom Hearts can turn out to be your bedside game for quite a while, but make sure you have kept your child's soul to a minimum, because if the game is far from being gnan-gnan, the main interest of this production is to find your possible favorite characters from Disney. These effectively completely supplant the heroes of Final Fantasy VII, VIII and X, in terms of time spent in the game.

THE TEST
Kingdom Hearts is the unexpected meeting of two dreamlike and fertile universes. On my left, a Japanese man, Squaresoft (today we will say Square Enix) and his multitude of characters from his most emblematic saga, Final Fantasy. On my right, an American, and not just any, a big one: Disney and its varied and enchanting worlds that every child should have met at least once in their life. To manage to cohabit these two universes, with consequent emotional content, in a coherent way was a more than delicate gamble. Has Square given itself the means to achieve its ambitions?

If we do a press review, we see that Kingdom Hearts found itself in a more mixed position than its sales. The game, with its double license, made a small splash in the world. If Kingdom Hearts is full of known and recognized characters, you are in command of a neutral hero, an original creation of Squaresoft, since it is a young boy named Sora. He and his group of friends live peacefully on their own island, dreaming of more adventures every day. The game opens with a prologue-tutorial, Sora dreams and this is where you will discover the basic movements of the game. A boon, because the gameplay is not entirely instinctive, and we are at first a little embarrassed by the heaviness of the character of Sora, then by the cameras which do not react quickly enough. The incessant use of camera rotation buttons R2 and L2 are obligatory, as is the lock of enemies who always attack in groups, via the button R1.

Donald meets Sephiroth!

That said, the gameplay will not cause you any more problems after a few games, and fortunately because this is when you will discover the RPG side of Square's software! Kingdom Hearts presents itself as an Action RPG in which you direct Sora only, assisted by two characters, Dingo and Donald, on whom your influence is limited to preset their affinities of attacks and spells. The Level Up system is present, and you will gain experience points (XP) by killing the Heartless, those evil beings who, sent by the Queen of the same name, are the cause of all your problems. Regulars of Final Fantasy will therefore be in familiar territory by recovering during their journey potions, super potions and other ether, precious fluid giving you magic points. Because yes, there is also magic! Brazier, Glacier, Lightning, Half, Care ... there again, no need to present all this trifle of recurrent spell to the regulars of the series of Sakaguchi. But your characters will also evolve in skills, a bit like Final Fantasy IX, except that here the system is of course simplified, since you just have to climb levels to acquire skill points, and use them to activate more and more skills acquired during the game. It can be a combo, a double-jump, a fury triggered in the event of a deficit of HP etc ... let's add to that the small passages in the armories to upgrade its equipment, and we can see in Kingdom Hearts an agreeable initiation to the principle of the RPG for the neophytes.

To understand how the discovery of Disney worlds is possible, let's go back to the scenario. Kingdom Hearts actually allows itself to gather in its space, a multitude of "planets" which are each a world taken from a great film from Uncle Walt's studios. This is how from your base, the city of Traverse (in which you will meet Squall, Aeris and Youffie!) You will gradually access worlds such as the Coliseum of Hercules, the Agrabah of Alladin , The forest of Winnie The Pooh, The Atlantis of The Little Mermaid, the Jungle of Tarzan, The Wonderland of Alice and many more! In each of these worlds, you meet at least the hero (who can join you if necessary during your stay), the big bad guy, and often a heroine who looks like a “princess”. They are the key to everything, and which Maleficent wants to take over. The best surprise comes from the Coliseum of Hercules where Hades makes a deal with ... Cloud! This moment is a real happiness for the fans of Final Fantasy VII, to see speak a tormented Cloud (note in passing that the French voice of Sora is ensured by Donald Reignoux, the voice actor of Shinji in the series Neon Genesis Evangelion) is a small delight before Advent Chlidren arrives.

Megalomania

Despite the repetitiveness inherent in an Action-RPG (despite all the skills, there is only one thing to do concretely: press the cross to type and type again ...), we cannot say that Kingdom Hearts is very monotonous however. The diversity of the universes and characters on offer obviously has something to do with it, but overall, the game is full of objects to find, enemies to kill or passing through to discover via executable actions in trio. Only here, wasn’t this melting pot a bit too daring? While it's already difficult enough to create a single coherent universe, what does it feel like when you're wandering from one universe to another? In our opinion, Squaresoft is a little bit sins of pride. Most of the sets do not have a quality worthy of the original productions (although the overall production is more than correct), but the real problem comes above all from Level Design which is often far from promoting instinct. Kingdom Hearts' ballad ends up leaving a taste of unfinished, even sloppy. The intention of Squaresoft was laudable, but by dint of wanting to do too much, we may end up not so much adhering to this game with undeniable sympathy capital, but with flouted coherence.

Disney Vs Squaresoft

I was talking about a sloppy game above, but that was without mentioning the shameful sequences of transitions between the levels, a spatial phase aboard a vessel made up of 3.5 rachitic polygons, the intensity of which equals the same spatial phases of the sleeping pill Star Fox Adventures, but much, much uglier. Dispensable. The soundtrack is nothing special, nor magical, either. It is a shame not to find more musical references to Final Fantasy for example. If on the other hand you are not afraid to pick up, so much you are a fan of Donald (see him at your side rushing on the enemies head down and screaming his gutural cacophony is to bend in half!), The game can only you ensure a longer than substantial service life. Kingdom Hearts is indeed not a very easy game (and the shortcut key system is impractical, you will be happy to acquire the essential healing spell) and requires a minimum of leveling to progress.


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hicham elaziz love games . apps and entertainment
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